By Anna Spagnolli, Luca Chittaro, Luciano Gamberini
This booklet constitutes the refereed lawsuits of the ninth overseas convention on Persuasive know-how, PERSUASIVE 2014, held in Padua, Italy, in could 2014. The 27 revised complete papers and 12 revised brief papers offered have been conscientiously reviewed and chosen from fifty eight submissions. as well as the subjects of persuasive expertise handled within the past versions of the convention, this variation highlighted a different topic, i.e. persuasive, motivating, empowering videogames.
Read or Download Persuasive Technology: 9th International Conference, PERSUASIVE 2014, Padua, Italy, May 21-23, 2014. Proceedings PDF
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Additional resources for Persuasive Technology: 9th International Conference, PERSUASIVE 2014, Padua, Italy, May 21-23, 2014. Proceedings
The remaining 2 participants played instead for a considerably larger time (579 and 728 seconds, respectively). 85), while for the remaining 2 players it was respectively 6 and 8. We checked if there possibly was a significant correlation between time played and the improvement in knowledge (difference between final and initial knowledge score) obtained by participants, and found no such correlation. 01) with participants’ age: the older the participant, the more time (s)he took to play the game.
3661–3666. ACM Press, New York (2010) 9. : Embedding behavior modification strategies into a consumer electronic device: a case study. In: 8th International Conference on Ubiquitous Computing, pp. 297–314. ACM Press, New York (2006) 10. : Motivating environmentally sustainable behavior changes with a virtual polar bear. In: Pervasive 2008 Workshop on Pervasive Persuasive Technology and Environmental Sustainability (2008) 11. : Message framing and color priming: how subtle threat cues affect persuasion.
The paper is organized as follows. In Section 2, we discuss previous work in persuasive technology for aviation safety and how the present research differs from it. Section 3 motivates and illustrates the importance of the safety locus of control construct. In Section 4, we present in detail the persuasive game application we created. Section 5 and 6 respectively illustrate the experimental evaluation and the obtained results, while Section 7 concludes the paper and introduces future work. 2 Related Work The primary purpose of aviation safety education is to provide aircraft passengers with accurate cabin safety knowledge and cultivate positive passengers' attitudes to appropriately affect their behavior when an emergency occurs.