By Monty Newborn
In February 1996, a chess-playing desktop often called Deep Blue made heritage by way of defeating the reigning global chess champion, Gary Kasparov, in a video game performed below fit stipulations. Kasparov went directly to win the six-game fit 4-2 and on the finish of the fit introduced that he believed that chess computing had come of age. This booklet presents a captivating account of the fit and of the tale that lies at the back of it: the evolution of chess-playing desktops and the improvement of Deep Blue. the tale of chess-playing desktops is going again far and the writer offers a whistlestop travel of the highlights of this heritage. because the improvement involves its fruits in Philadelphia, we meet the Deep Blue group, Garry Kasparov and every of the historical six video games is supplied in complete with an in depth observation. Chess grandmaster Yasser Seirawan supplied a full of life statement through the fit and the following offers a Foreword in regards to the value of this event.
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Extra info for Kasparov versus Deep Blue: computer chess comes of age
Whenever they came to chess tournaments, the two would disappear late in the evening only to be found playing bridge with colleagues. KAISSA ran on a British ICL 4/70 and evaluated about 200 positions per second. In January of 1972, the readers of the Soviet newspaper Komsomolskaia Pravda invited KAISSA to playa two-game match. Over the coming weeks, the readers submitted their preferred moves and the most popular one was selected and given to KAISSA, who in turn calculated a reply that was then published in the newspaper.
Ne6 3 Nf3 d6 4 Bbs Bd7 50-0 g6 6 d4 exd4 7 BXe6 dXe3 8 Bxb7 Rb8 9 Bds Bg7 If 9 ... cxb2, then White forks Black's rooks with 10 Bxb2 Rxb2 11 Qd4. 10b3Nf6 11 Be3Qe7 12Qd4as 13 Be40-0 14 Rae1 Be6 1sesBxf3 16 exd6 exd6 17 gxf3 Nhs 18 Qd3 Bes 19 Bd4 Kg7 20 Re3 f6 21 Rfe1 Nf4 22 QXc3 Rbe8 23 a4 Qd7 24 Bxes fxes 25 Kh1 Qh3 26 Rg1 Nds 27 Qxas ReS 28 Qa7+ Re7 29 Qas ReS 30 Qa7+ Rf7 The readers decide not to draw! 31 Qxes dxes 32 Bxds Rf4 33 Rxe5 Rxf3 34 Bxf3 Qxf3+ 35 Rg2 Declared drawn. 6. Position after 35 Rg2 Declared drawn.
Ulam, W. Walden, and M. Wells, "Experiments in chess," Journal of the Association for Computing Machinery (1957): 174-77. A. Bernstein, M. de V. Roberts, T. Arbuckle, and M. A. Belsky, "A chess playing program for the IBM 704," Proc. Western Joint Computer Conference (1958): 157-59. A. Newell, J. C. Shaw, and H. A. Simon, "Chess playing programs and the problem of complexity," IBM Journal of Research and Development 4, no. 2 (1958): 320-35. Also in Computer and Thought, eds. Feigenbaum and Feldman (McGraw-Hill: 1967).