Download Immersive Learning Research Network: Second International by Colin Allison, Leonel Morgado, Johanna Pirker, Dennis Beck, PDF

By Colin Allison, Leonel Morgado, Johanna Pirker, Dennis Beck, Jonathon Richter, Christian Gütl

This e-book constitutes the refereed court cases of the second one foreign convention of the Immersive studying community, iLRN 2016, held in Santa Barbara, CA, united states, in June/July 2016.

The lawsuits include nine complete papers conscientiously reviewed and chosen from forty five submissions and the easiest five specific tune papers. The papers specialize in a variety of functions of immersive applied sciences to learning.

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Read Online or Download Immersive Learning Research Network: Second International Conference, iLRN 2016 Santa Barbara, CA, USA, June 27 – July 1, 2016 Proceedings PDF

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Additional resources for Immersive Learning Research Network: Second International Conference, iLRN 2016 Santa Barbara, CA, USA, June 27 – July 1, 2016 Proceedings

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Unreal Engine [24] is developed by Epic Games. It is written in C++ which is also used as the main game programming language. The Blueprint visual scripting language with debugging capabilities can also be used. Unreal engine also supports generating a WebGL format of a game for HTML-5 browsers. 8 The 3D Web and E-Learning In medical education, Birr et al. [25] developed a real-time Web surgical teaching tool derived from patient specific image data. The tool was developed using X3D and WebGL. Landro et al.

Constant Monitoring: The simulation of the human physiology and the monitoring of physical activity and alimentation lasted for as long as the participant was logged in, even when the avatar was not doing a quest. Therefore, if the participant chose not to do any quests, the avatar would still dehydrate and need nutrition. This was an important aspect for Rippleville’s learning objectives: participants should think about their nutrition and hydration even when not exercising. The avatar’s health would return to default level if the participant was logged out more than 12 h.

A review of web-based collaborative learning: factors beyond technology. J. Comput. Assist. Learn. : Learning a foreign language in a mixed-reality environment. Internet Comput. : Development and validation of a scale to measure optimal experience: The flow state scale. J. Sport Exerc. Psychol. ). pdf. : Preliminary findings from research on the causes of failure to adhere to infection control in two trusts. Oral presentation. : Measuring and defining the experience of immersion in games. Int. J.

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